
Viking
One dark morning, a roar echoes through Asgard – Thor’s hammer, Mjölnir, has disappeared!
Loki discovers that the giant Trym has stolen the hammer. Trym has fled, and is now hiding in a Viking house far to the west, where he plans to use Mjölnir’s power for his own evil plans.
Trym has guarded the hammer tirelessly for days. Now he has finally fallen asleep.
But he can wake up at any time.
This is the only chance to get the hammer back to Thor.
Sneak into the Viking house. Solve the mysteries. Get the hammer – and escape before Trym wakes up!
The Legend of Trym
Asgard is in turmoil. Thor, the mighty protector of the gods, has awakened to discover that his hammer, Mjölnir, has disappeared. Without the hammer, he cannot defend the gods against the giants, and Ragnarok is approaching.
Loki, the god of cunning, travels to the giants' world of Jotunheim and quickly discovers the truth: the giant Trym has stolen the hammer and hidden it deep underground. He refuses to return it - unless he gets Freya, the goddess of beauty and love, as his bride.
Freya refuses, and Thor and Loki have to think fast and come up with a daring plan: Thor is to dress up as Freya and be taken to Trym's castle as his bride. Loki follows, disguised as her helper.
Upon arriving at Trym's castle, "Freya's" behavior arouses suspicion - she eats an entire ox, eight salmon and drinks three barrels of mead. Trym becomes suspicious and flees with the hammer.
Practical information
Please note that the address of the Viking room is Tane Hedevej 32, 6857 Blåvand.
You can play the game in English The game can be played by 2 to 6 people.
